DotA 6.81b map is out with some exciting new changes in it. Firstly starting with the unusual move from the IceFrog by releasing the DotA 6.81b map instead of DotA 6.81 which was surprise for millions of DotA fans all around the globe. Secondly the release of changelog in the Chinese language which might well have been a good gesture from the developer after Chinese team won the "The International" tournament.
Official DotA 6.81b Map Release:
Gameplay and Cosmetics
Roshan base armor increased by 1
Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
Random Draft hero selection pool increased from 22 to 24
Heroes
Abaddon
Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
Ancient Apparition
Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
Chilling Touch attack speed reduction increased from -15 to -20
Anti-Mage
Mana Void's area of effect increased from 450 to 500
Axe
Counter Helix now uses Pseudo Random chance
Batrider
Sticky Napalm bonus damage is now halved against non-hero units
Flaming Lasso mana cost increased from 150 to 225
Beastmaster
Base damage increased by 4
Bloodseeker
Bloodrage cast point improved from 0.6 to 0.4
Bloodrage can no longer be dispelled
Bounty Hunter
Wind Walk duration increased from 15/20/25/30 to 20/25/30/35
Track cast range increased from 900/1050/1200 to 1200
Brewmaster
If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
Bristleback
- Warpath no longer has unique values for the first movement speed stack
- Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
Broodmother
- Spiderling's Poison Sting damage per second increased from 4 to 8
- Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
- Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
- Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
Chen
- Penitence cooldown reduced from 14 to 14/13/12/11
Clinkz
- Death Pact cooldown reduced from 45 to 45/40/35
Centaur Warchief
- Hoof Stomp mana cost increased from 85/100/115/130 to 130
Chaos Knight
- Phantasm now has a 50% chance to create one extra illusion when cast
Dazzle
- Poison Touch no longer causes a ministun
Disruptor
- Kinetic Field cooldown reduced from 14 to 14/13/12/11
Doom
- Devour manacost rescaled from 60/50/40/30 to 60
Drow Ranger
- Gust knockback duration increased from 0.2 to 0.6/0.7/0.8/0.9
Earthshaker
- Turn rate improved from 0.6 to 0.9
- Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
Echo Slam no longer ignores units that are invisible or in Fog of War
Earth Spirit
- Stone Remnant recharge time reduced from 35 to 30
Ember Spirit
- Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
- Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
Enchantress
- Untouchable slow duration increased from 3 to 4
Enigma
- Midnight Pulse duration increased from 8 to 11
- Midnight Pulse area of effect increased from 400 to 600
Faceless Void
- Base agility increased from 21 to 23
- Turn rate improved from 0.5 to 1
Gyrocopter
- Homing Missile now hits invisible units
- Homing Missile hits required to destroy increased from 3 to 3/3/4/5
Invoker
- Forged Spirits 33% magic resistance removed
- Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
Jakiro
- Dual Breath range increased by 50
- Liquid Fire level 4 cooldown reduced from 5 to 4
- Aghanim's Scepter Macropyre duration increased from 7 to 14
- Aghanim's Scepter Macropyre range increased from 1350 to 1800
Juggernaut
- Omnislash damage per slash rescaled from 175-250 to 200-225
- Base attack time improved from 1.6 to 1.4
Keeper of the Light
- Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
Kunkka
- Torrent area of effect increased from 215 to 225
- X Marks The Spot can now last twice as long on allied heroes
- Ghost Ship allied buff duration increased from 8 to 10
Legion Commander
- Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
- Overwhelming Odds area of effect increased from 315 to 330
- Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
- Moment of Courage now uses Pseudo Random chance
Leshrac
- Lightning Storm now slows its targets by 75% for 0.5 seconds
- Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
Lich
- Frost Armor can now be cast on buildings
- Aghanim's Scepter Chain Frost no longer has a bounce limit
Lina
- Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
- Aghanim's Scepter Laguna Blade damage goes through magic immunity
Attack range increased from 650 to 670
Lone Druid
- Spirit Bear health regeneration increased from 2 to 2/3/4/5
Lion
- Voodoo cooldown reduced from 30/25/20/15 to 30/24/18/12
Luna
- Base agility reduced from 22 to 18
Lycanthrope
- Howl duration decreased from 12 to 10
- Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
- Shapeshift no longer provides 100/200/300 bonus health
Magnus
- Removed Skewer maximum target limit
- Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
Medusa
- Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
- Mystic Snake no longer requires Fog of War vision to bounce
- Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Meepo
- Base movement speed increased from 305 to 315
Mirana
- Elune's Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
- Elune's Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
- Elune's Arrow vision reduced from 800 to 650
Naga Siren
- Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
- Rip Tide area of effect reduced from 350 to 320
- Rip Tide negative armor no longer goes through magic immunity
Necrolyte
- Reaper's Scythe now adds +30% duration to the respawn timer
- Heartstopper Aura area of effect increased from 1000 to 1200
Nerubian Assassin
- Impale cooldown increased from 11 to 13
Ogre Magi
- Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
- Base armor increased by 1
- Cast animation improved from 0.56 to 0.45
Omniknight
- Purification area of effect increased from 225 to 240
- Guardian Angel duration increased from 5/6/7 to 6/7/8
- Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
- Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
Phantom Assassin
- Stifling Dagger cooldown reduced from 8 to 6
- Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
- Phantom Strike bonus attack speed increased from 100 to 130
Phoenix
- Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
- Fire Spirits health cost increased from 15% to 20%
- Icarus Dive cast point extended from 0.01 to 0.2
Pugna
- Decrepify mana cost reduced from 100 to 60
- Nether Ward duration increased from 25 to 30
Queen of Pain
- Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
- Shadow Strike cast range increased from 400 to 450/475/500/525
Razor
- Strength gain increased from 1.7 to 2.3
- Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
Rikimaru
- Smoke Screen cooldown reduced from 13 to 11
- Backstab now works when attacking allied units
Shadow Demon
- Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
Shadow Fiend
- Requiem of Souls' secondary debuff now affects magic immune units
Silencer
- Agility growth increased from 2.1 to 3.0
- Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
Skeleton King
- Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
- Base armor reduced by 1
Skywrath Mage
- Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
- Base movement speed increased from 315 to 325
- Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
Slardar
- Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
Sniper
- Fixed Sniper's acquisition range not matching his maximum attack range
Spirit Breaker
Nether Strike cast range increased from 400/550/700 to 700
- Nether Strike cooldown rebalanced from 75 to 80/70/60
Sven
- Base damage increased by 6
Taurent Chieftain
- Echo Stomp mana cost reduced from 100/115/130/145 to 100
- Echo Stomp physical and magical damage increased from 80 to 80/90/100/110 each
Templar Assassin
- Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
Terrorblade
- Strength gain reduced from 1.9 to 1.4
- Reflection slow no longer persists through magic immunity
- Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
Tidehunter
- Anchor Smash damage reduction increased from 40 to 60%
- Anchor Smash now works on Ancient creeps
Tinker
- Heat Seeking Missile is no longer blocked by Ethereal
Tiny
- Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
Treant Protector
- Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
Troll Warlord
- Melee Whirling Axes cast point improved from 0.2 to 0
Tuskarr
- Snowball cooldown reduced from 21 to 21/20/19/18
- Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
- Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
- You can now load an ally into your snowball within 400 range by right clicking on them
- Snowball moves 75 MS faster for each allied hero inside it
- Snowball deals 20/30/40/50 extra damage for each additional hero in it
Undying
- Soul Rip area of effect increased from 975 to 1300
- Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
- Tombstone Zombies no longer give any experience or gold
- Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
- Flesh Golem's Plague Aura now affects magic immune units
- Intelligence growth increased from 2.0 to 2.5
Ursa
- Fury Swipes is no longer an Orb Effect
Vengeful Spirit
- When Vengeful Spirit is slain, her killer is inflicted with a negative Command Aura, which decreases the damage of her killer and their nearby allies, until she revives
Visage
- Grave Chill cooldown increased from 10 to 16/14/12/10
Warlock
- Shadow Word duration increased from 9 to 11
- Upheaval cooldown reduced from 50 to 50/46/42/38
Windrunner
- Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
- Focus Fire manacost decreased from 150 to 75/100/125
Witch Doctor
- Maledict cooldown reduced from 35 to 20
- Death Ward base attack time improved from 0.25 to 0.22
Zeus
- Arc Lightning cast point improved from 0.4 to 0.2
- Lightning Bolt true sight range reduced from 900 to 750
- Lightning Bolt flying vision range reduced from 1000 to 750
- Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 325 range
- Lightning Bolt vision and truesight duration increased from 3 to 4.5
Items
Animal Courier
- Ground Courier respawn time reduced from 180 seconds to 140 seconds
Bloodstone
- Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
Clarity
- Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
Eul's Scepter of Divinity
- Cyclone now deals 50 damage to enemy units when they land
- You can now cast Cyclone on yourself while you are magic immune
Lothar's Edge
- WindWalk duration increased from 12 to 14
Mjollnir
- Chain Lightning damage reduced from 160 to 150
- Static Charge area of effect is now centered around the unit with the Static Charge, rather than around the attacker
- Recipe cost increased from 600 to 900
- Static Charge duration decreased from 20 to 15
Necronomicon
- Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
- Necronomicon units XP bounty increased from 59 to 100/150/200
Pipe of Insight
- Pipe health regeneration reduced from 11 to 8
- Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Rod of Atos
- Cripple ability cooldown reduced from 12 to 10
Scythe of Vyse
- Hexed units' base movement speed increased from 100 to 140
Parity
- Spiderlings Poison Sting damage no longer stacks
- Tornado's aoe increased from 175 to 200
- Rupture no longer deals damage to Invulnerable units
- Ice Blast no longer gets dispelled
- Tinker rearm refreshes Blink Dagger state
- Lone Druid in True Form attack range same as default melee (150->128)
- Empower Cleave aoe from 250 to 200
- Ember Spirit turn rate from 0.5 to 0.6
- Battle Hunger gets dispelled when target is Magic Immune
Subsequently the new changes will might effect the gameplay in the large amount because there has been some quality changes which can be seen while playing the game. The development of the next version is still under progress and you will be able to see the DotA 6.82 in the future as well.